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Old Jul 14, 2006, 06:39 AM // 06:39   #61
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It seems anet has been rather afraid to touch warriors. Last time, there was a bugfix (ViM bugfix rather trivial, same with Sig of Strength) and a rather inconsequential buff to an attack skill. (Standing Slash and Furious Axe).

So if you can't nerf the offense, you go for the defense.
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Old Jul 14, 2006, 06:41 AM // 06:41   #62
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why nerf shadow form...? its a bad enough skill as it is. With all the AOE in PVE and touch in PVP shadow form was next to useless already. Assassins need some boost, not more nerfs.
reducing the recharge on return doesn't really make it any more useful. people will still take AoD anyday. Not that shadow stepping is that great anyways with the incrediable short range since the last nerf.
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Old Jul 14, 2006, 06:45 AM // 06:45   #63
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Quote:
Originally Posted by floppinghog
so is sentinals armor worth using now? lol hmmm
If you can afford to run 13 strength, then yes. I'd suggest a sentinels chest (maybe leggings too) and gladiators or beserkers for the rest, depending on if you need health or energy for your build. If you can't run 13 str, then opt for full Beserkers, at least the extra health will help offset the absorption loss.
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Old Jul 14, 2006, 06:46 AM // 06:46   #64
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Shadow form was being used very interestingly in GvG (and likely still will be). The energy change isn't a build-breaking thing, I think.
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Old Jul 14, 2006, 06:47 AM // 06:47   #65
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great.....
it doesnt matter that 1 every 2 skills in game is anti warrior skill..
it dosnt matter warrs have no defence against hexes...
they nerf the armor...
the only thing that kept a warrior alive since he was pretty much useless in pvp with all the supporting professions...

HOW CAN YOU NERF THE ARMOR?
give the warrs a -5 constand degen while youre at it..

Vim dosnt display -0 when you get no health....WOW that sure changes gameplay at its entirely.....

i havent had my coffee yet so i can read these kind of bullshits in the morning...
now im afraid going out of an outpost without my sentinels armor...
ele bosses will be an overkill
also dont forget to get yout +5 armor upgrades

Last edited by yamero; Jul 14, 2006 at 06:52 AM // 06:52..
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Old Jul 14, 2006, 06:47 AM // 06:47   #66
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Quote:
Originally Posted by kvndoom
If you can afford to run 13 strength, then yes. I'd suggest a sentinels chest (maybe leggings too) and gladiators or beserkers for the rest, depending on if you need health or energy for your build. If you can't run 13 str, then opt for full Beserkers, at least the extra health will help offset the absorption loss.
I've taken to using sentinels chest and legs, and then opting for a +5 energy sword, or axe, doesn't even affect me. (the lack of energy from glads)
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Old Jul 14, 2006, 06:51 AM // 06:51   #67
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Note - they changed the bonus reduction of the shields to physical, their normal armor bonus is still AL.

It was about time they changed the global stacking madness.

They could boost several other skills too and reduce this Ritual Lord, almost noone uses other elites, since this is a lot more usefull for spirit user.

p.s. now we will see ele's efficiency agains fighters increase, especially with AoE DoT spells which previously did 0-5 dmg to them.
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Old Jul 14, 2006, 06:53 AM // 06:53   #68
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lol i cant believe a monk does 9-12 dmg to me!!!!!!!!

thats with sentinels and +5 armor mod O_o
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Old Jul 14, 2006, 06:55 AM // 06:55   #69
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Quote:
Originally Posted by yamero
lol i cant believe a monk does 9-12 dmg to me!!!!!!!!

thats with sentinels and +5 armor mod O_o
LMAO. Quote of the day.
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Old Jul 14, 2006, 07:23 AM // 07:23   #70
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Quote:
Originally Posted by Ensign
Relevant changes:

Mes/Ele Air Guys get their energy hammered.
Smiters have a lot less free energy.
Rangers lose Blackout.
SB/RI is easier to heal through but is effectively untouched.

Peace,
-CxE
not all of this is true. we tested a me/e for dodgeball. with a 20% enchanting staff wrapping ele attune still lasts for 36 seconds. so its only a 9 second downtime. which isnt that huge of a nerf. woo hoo for 9 seconds you cant spam orb/strike, you can still bflash and hold off for that 9 seconds and resume.

smiters have a lot less free energy, but the regen can make up for the 1 energy it costs. ok so they are dead and youre waiting for morale boost to go back in. gg to regening 10 energy with 4 pips of regen.

the rangers losing blackout does suck but will still be run, just pop a couple points into dom = gg. with al lthe condition removal, im sure that rangers can use one less in wilderness and make up some points into dom. not that big of a deal.

RI/SB spike is almost untouched. yes its a little easier to heal through, but for the most part a good spike will be over before RI can completely wear off, so not much of a nerf.

not happy with this update as there were so many other things that needed to be fixed such as getting stuck underground in gvg, the hod glitch where a player is shown as constant degening and dead, yet to everyone else they are at full health. thats annoying as hell on a monk. woo hoo i have a materials slot in storage. i know the majority of people that needed mats just bought them, otherwise why would some mats be so expensive? so this tab would have benefitted if we could have gotten a weapons or armor tab better. OoA NEEDS A NERF SO BAD. basically all you did was turn the new tombs format into iway vs bloodspike as this new 4 minute halls format MAJORLY favors both builds. the pvp chars still remain the same being in that a pve char is still more dominant to bring into pvp than a pvp only char due to the more weap swaps and armor swaps. also the warrior nerf was uncalled for. warriors in pve had a hard enough time with ele dmg BEFORE this update, now the only split team u can run is the dual sin/main 6 combo thats overused now as its abotu the only thing left that effective. after this update, the ele dmg to warriors is just rediculous frm bodygaurds/eles.

they buffed a whole shitload of useless skills, and nerfed the ones that were actually being used. gg anet
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Old Jul 14, 2006, 07:34 AM // 07:34   #71
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Where's the HoD axe nerf?
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Old Jul 14, 2006, 07:38 AM // 07:38   #72
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I suppose the HoD items aren't as important, because there aren't as many around (well, apart from the Sword). The Rockmoulders on the other hand, there are/were tonnes of them.
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Old Jul 14, 2006, 07:39 AM // 07:39   #73
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So...

This update makes me wonder why i continue to hold on to hope that Anet takes care in it's balancing attempts. It seems they just enjoy showing how incompetant they really are. 75% or more of the skill balances were incredibly superfilous, where-as many many many other skills in the game that could actually use balance are left untouched, or even buffed?

And about the equipment nerfs! LoL, talk about Warrior hatred, they pretty much got triple nerfed. Might as well make em squishies now eh? LOL Gratz Anet now that so many devoted players have their sets of FOW and 15k armor, they have to trash that all and put in another few months just to recover... (can we say, MASSIVE loss of player base?)... As i am sure droves of people will stop playing GW, AGAin!

You would think Anet would get a clue about proper "balancing" after the infamous 9/11 update where the Ai reacting to AoE was an incredibly hot topic. So now im thinking the next hot topic is the triple nerf that warriors got. For those that dont know why i am saying lotsa people have to get new armor now, its cause of one aspect. Inherent dmg reduction in warrior armors had always been global, and now are local, meaning they only apply to the body piece that they are on. On top of that all the dmg reduction that warriors have apply only to physical dmg...

...so now elemental dmg will do that much better vs them. Us warriors might as well switch to ranger for all the Elemental dmg reduction that they get!! The fact that the dmg reduction is now local is not what makes me angry, rather Anet NEVER officially took a stance on whether it was supposed to be global all along, or whether it wasn't intended as such. Then out of the blue, no warning to the GW community, and no official word they change em all... ridiculous, and unprofessional.

Lol, oh ya. And we got storage space!! woohoo?.... oh wait i can only place ONE stack of each material type in it...Umm, huh?? ok, first off, i have about 1000 units of iron ingot from playing PvE in the NORMAL fashion. I DONT EVEN FARM!!! Second, 15k armor takes 350 of a certain material.... Maybe if i played only one character on ONE account then the 250 unit storage space works... i still dont get their reasoning on this.




/endrant

Ok sorry i know this seemed all just like complaining, but hell it was all legit, and you know it to be the truth. It seems Anet spends way too much time on things that DON'T have a problem, while giving us half-baked "improvements". Are they just trying to shut us up? LoL, whatver, i have spent way too much time in this game to have to start over. 9/11 and the countless other big upsets before it i have toughed out, but this last one makes me really think whether its really worth all the fustration that Anet delivers to even play GW anymore... hmm...

so ... let the flames begin!! muahahahah
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Old Jul 14, 2006, 07:46 AM // 07:46   #74
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Consider if there are less of them than that just makes them a more advantageous item. If only 1% have that extra energy or health whatever, it is a mathematical advantage. To nerf one that is more common makes little sense. You are just leaving those with the rarest progressively more powerful items. 15% recharege FFS, I only have 10% ones. Those are left but nerf a wand that does...squat damage. An item that ANYONE could get. I have given them to pvp characters of friends. 25% IAspeed was so overpowered...
I dont understand the thinking behind this. Remove what is available to a large base of players. Granted a Rockmolder wasnt cheap but it was attainable. Any idea what a 15% FFS goes for....or how about any unconditional damage mod weapon? The HoD ax already mentioned?
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Old Jul 14, 2006, 07:52 AM // 07:52   #75
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Warriors were overpowered, eles underpowered. So i like the warrior update, except for the global/local part. Dont really get the hate for Me/E and FoC.
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Old Jul 14, 2006, 07:55 AM // 07:55   #76
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Quote:
Originally Posted by nebuchanezzar
Consider if there are less of them than that just makes them a more advantageous item. If only 1% have that extra energy or health whatever, it is a mathematical advantage. To nerf one that is more common makes little sense. You are just leaving those with the rarest progressively more powerful items. 15% recharege FFS, I only have 10% ones. Those are left but nerf a wand that does...squat damage. An item that ANYONE could get. I have given them to pvp characters of friends. 25% IAspeed was so overpowered...
I dont understand the thinking behind this. Remove what is available to a large base of players. Granted a Rockmolder wasnt cheap but it was attainable. Any idea what a 15% FFS goes for....or how about any unconditional damage mod weapon? The HoD ax already mentioned?
i sold a 15% ffs for 100k+6 full stacks about 2 months ago
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Old Jul 14, 2006, 08:00 AM // 08:00   #77
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Overall Good update now my ele can do more than 10-20 dmg to a warrior
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Old Jul 14, 2006, 08:05 AM // 08:05   #78
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Welcome to the thumpers' world.
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Old Jul 14, 2006, 08:05 AM // 08:05   #79
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there is only one thing that bothers me.
They should have buffed Feast of Corruption, not nerfed it.
They made a hardly used skill into a bad to use skill.
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Old Jul 14, 2006, 08:10 AM // 08:10   #80
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Quote:
Originally Posted by m440
Welcome to the thumpers' world.
bring an elemental dmg hammer on weap switch......
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